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After debuting at Planet Hollywood , Gamblit’s interactive gaming tables are now available on the floor of Harvey’s Lake Tahoe . Currently the tables, which support two to four players, feature only two Gamblit titles: Unlike GameCo’s machines that are housed in traditional cabinets, Gamblit’s interactive tables are more futuristic and likely more intimidating to some casino-goers. This represents two dramatically different models within the small skill-based gaming world. Does a company try to attract the customer of the future — millennials and gamers? Or, does it create a gaming experience with wider appeal? On the one hand, there’s GameCo, which houses a modern game inside a familiar package. Graboyes recently told esportsinsider.com : “A key strategy for GameCo was building on existing slot machine technologies and this has proven to be a key factor in our speed and agility. By implementing new content on accepted hardware and software, we’ve provided a “plug-and-play” replacement for slot machines that appeal to a new audience of Gamers.” On the other hand, there’s Gamblit and its more modern, but less familiar product, targeting the next-gen casino customer. “Each gaming terminal offers a unique, multi-player – multi-game machine with access to a shared 42’’ touch screen, plus a USB charging port, purse hook and two cup holders for each player.” What happens next for skill-based gaming? According to Graboyes, the appeal of skill-based games depends on the title. Interestingly, however, the average user falls outside the “millennial” demographic. “Danger Arena players tend to be male, and 60 percent are under 40 years old,” Graboyes said in an interview with esportsinsider.com .
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